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NEW, Ring-Clip Place Cards, Place Card Holder, Menu Holder, Banquet Table Place Card Holders, Stainless Steel - 1 Dozen
Sale Price: $10.19
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These tabletop card/menu holders are ideal for any restaurant, party or banquet needs.
These holders are made from quality stainless steel, features a tight-ring hold with three insert channels and a heavy balanced base for a sturdy hold of yoru card menus, table number, name cards, etc.
DIMENSIONS:
Height - 2 Inches
Diameter (base) - 2? Inches
Diameter (ring) - 1? Inches
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NEW, Triton/Harp-Clip Place Cards, Place Card Holder, Menu Holder, Banquet Table Place Card Holders, Chrome, Cast-Iron Base - 1 Dozen
Sale Price: $9.99
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These tabletop card/menu holders are ideal for any restaurant, party or banquet needs.
These holders are made from quality stainless steel, features a tight-ring hold with three insert channels and a heavy balanced base for a sturdy hold of yoru card menus, table number, name cards, etc.
DIMENSIONS:
Height - 1½ Inches
Diameter (base) - 1 Inches
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Mount & Blade
Sale Price: $2.01
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A single-player medieval combat RPG! Product InformationCalradia is a land at war a land offering great riches and even greater dangersto the adventurers and mercenaries that flock to shed their blood on its soil.With unerring courage and a strong sword an unknown stranger can make a name asa warrior. Raise a band of hardened soldiers become the lord of several townsand castles and perhaps one day you may wield the power to depose kings andcrown new ones at a whim.Product Features Free-form sandbox gameplay. Go anywhere and do anything in a world that has hundreds of unique locations. Unique horseback combat. Attack your enemies on your horse whether you’re swinging a sword holding a lance or unleashing arrows. Fight with an expansive variety of medieval weapons each with their own unique characteristics strengths and weaknesses Highly advanced and intuitive sword-fighting system. Be anything from a lonesome adventurer to a commander of armies. Challenging AI both in combat and in the strategic realm. Freedom to interact with hundreds of characters. System Requirements Windows 98 Me 2000 XP Vista 512 MB of RAM 700 MB of Hard Disk space Graphics Card with at least 64 MB memory DVD-ROM drive
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Fuel
Sale Price: $1.68
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Extreme Racing... Epic Scale... Fearsome Weather...Product InformationGet fuelled up and prepare to race and explore the world’s largest ever racing environment – over 5000 square miles of spectacular wilderness. Set to revolutionize multi-terrain multi-vehicle racing FUEL is a fiercely petitive game without boundaries. On and off-road two and four-wheeled vehicles race a massively diverse environment from scaling the highest snow-capped mountain to racing the deepest arid canyon. In a fictional present vast swathes of the United States have been ravaged by the extreme effects of accelerated global warming – tornados brush fires hurricanes and tsunamis have driven people from their homes leaving huge areas of America abandoned. Now these dangerous areas have created the perfect playground for a new breed of adrenaline junkies who set out to conquer each other and Mother Nature in closely fought races. There are over 70 different vehicles with which to take on any challenge that FUEL’s stunning environment throws at you. On-road and off-road bikes cars quads trucks buggies and dragsters take dangerous short-cuts perform death-defying jumps and tear through spectacular cross-over points.FUEL’s landscape is powered by cutting-edge technology and using satellite data features some of the most exciting and inspiring areas of America – including the Grand Canyon Yosemite National Park Mount Rainier and much more. In FUEL if you can see it you can drive to it taking any route – on or off-road – that you want. With a draw distance of 40KM 100000 miles of roads tracks and trails and hundreds of race events FUEL’s epic world demands to be explored.Bringing this vast open ended landscape to life is a dramatic and dynamic weather system that includes tornados sandstorms blizzards lightening and thunderstorms which all affect the environment and race strategy plus a full day night cycle. Complete with t
In FUEL players race across and explore the world’s largest racing environment – over 5,000 square miles of spectacular wilderness. Set to revolutionize multi-terrain, multi-vehicle racing, FUEL is a fiercely competitive, open-world game without boundaries. On and off-road, two and four-wheeled vehicles race a massively diverse environment, from scaling the highest snowcapped mountain to racing the deepest arid canyon. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Expansive open-world environments. View larger. Dramatic weather effects View larger. In-game mixing of vehicle classes. View larger. Extreme off-road action. View larger. Smoking road racing. View larger. Story In an alternate present, vast stretches of America have become no-go areas as the devastating effects of global warming ravage the continent. Floods, storms, brush fires, tornadoes and hurricanes have driven people from towns and cities into safe zones as extreme weather wreaks havoc, creating thousands of square miles of dangerous uninhabitable areas. People turn to renewable energy in the face of the destruction caused by this catastrophe. But these danger zones have also become a playground for a new breed of racer. With a stockpile of fuel to be burned, adrenaline junkies head into the wilderness to compete against each other in spectacular races against themselves and the elements. Vehicles FUEL features 70 different unlockable vehicles designed to support pick up and play arcade style fun. Each of these feature aggressive styling, unique performance and surface specific handling and can compete with each other no matter how or where they are united. The six different vehicle classes include: Bikes Bikes are fast, quick and easy to handle, but what they have in speed they lack in durability, so ride around trees, not into them. ATVs ATV's four wheels offer more stability than bikes and their size allows them to be able to sneak in very narrow spaces. Muscle Cars Muscle cars have enough speed and strength to face extreme conditions, making them a good choice for any kind of racer. SUVs Powerful, stout and durable, SUVs make up for their lack of speed with all the hit that they can take before breaking down. Buggies The smallest of cars and the easiest to handle, buggies are definitely fast, but durability can be an issue with them. Trucks The largest and strongest vehicles, trucks will not daze you with speed, but they'll knock you out for sure with power. Race Types and Challenges FUEL features a wealth of race types and challenges. Races include A2B Time Trials, Checkpoint Races, Circuit Races and Raid Races; while some of the additional challenges include 'Long Raids'--races that can last for hours--and 'Knock Out' events, which are checkpoint races where the last racer to cross the line is eliminated. Never Get Lost With GPs Each vehicle in the game comes equipped with a unique GPs system. Showing up on the game screen's heads-up display (HUD), arrows display a route that will take advantage of the distinctive capabilities of that vehicle, always indicating that fastest, most appropriate route. Race well and players are alerted to an extra route--one that is riskier, more hazardous--but potentially quicker. Of course, you can always choose to switch the GPs off and forge your own way through the wilderness. Key Features Open-world racing - The largest open-world racing arena ever, with 14,000 square km of streaming game world and 100,000 miles of trails. Vehicles Galore - Drive over 70 unique vehicles in six different classes including: bikes, ATVs, muscle cars, SUVs, buggies and trucks. Weather Effects - Experience how extreme weather conditions affect the race from rain to snow to sandstorms and destructive tornadoes. Race Types - Compete in multiple categories of race types including: time trials, checkpoint races, circuit races and raid races. Multiplayer Support - FUEL features 2-16 player online support via Games for Windows LIVE. Online Racing - Compete against friends online in all 70 career races as well as online free rides. GPs Technology - Each vehicle in FUEL features onboard GPs functionality ensuring you will never be lost. Online Support FUEL is a seamlessly integrated offline and online gameworld featuring hundreds of challenges across countless locations. Players can compete against friends in all of the game's 70 career races, as well as online free rides via Games for Windows LIVE. In addition, to these pre-designed events players can use the powerful route editor to create their own challenges set anywhere in Fuel's world and share them online.
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Burning Monkey Solitaire 4.0
Sale Price: $9.99
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Klondike, FreeCell, Pyramid and dozens of other solitaire favorites as you've never seen them before! Now you can enjoy all the monkey business in full screen mode, on either PowerPC or Intel-based Macs (Universal Binary). This game has it all! A singing gorilla, flaming arrows, wacky jokes, and the best solitaire games on the planet! A true Mac classic - over 20 million games played!
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Sirius One SV1 Satellite Radio with Car Kit
Sale Price: $39.93
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Amazon.com Product Description Streamline the way you listen to Sirius in your car with the low-profile SV1 satellite radio. Just like other Sirius-compatible receivers, the SV1 offers an easy-to-read display and an intuitive control panel. But more significantly for people who spend a lot of time in the car, the SV1 is designed to seamlessly complement your driving routine thanks to its mounting versatility and bundled car kit. In addition to the receiver, the kit includes a power adapter that connects to your car's 12-volt accessory outlet, a vehicle antenna for enhanced reception, a remote control (with battery), and two mounting options: a suction cup mount that attaches to your windshield and a dash/visor mount. The 1-line, 12-character dot matrix display inverts 180 degrees for upside-down use. Once you're connected, you'll have the ability to access more than 130 channels of digital-quality satellite radio, with a breadth and depth of programming unavailable on regular radio. Among the programming options are dozens of genre-specific music stations, full coverage for every NFL team (including live games), live coverage of UEFA Champions League and English Premier League soccer matches, Howard Stern and Martha Stewart radio shows, NPR and other news sources, and just about everything else. The SV1 mounts on a window, dash, or overhead visor. The SV1 tuner is equipped with a one-line, 12-character dot matrix display that switches between the channel name and number, channel number and category name, channel number and artist name, and channel number and song title. The display also offers a sports option: simply press the Display button while listening to a game to toggle between the team names and the current score. You can even flip the unit over for reverse mounting without sacrificing readability or functionality. Other control panel details include 30 presets of your favorite streams, with six banks of five streams each; a preset scanning function; and direct channel tuning via the remote control. The unit comes with handy suction-cup window mounts. The SV1 also includes a built-in FM transmitter that sends Sirius radio programming to your vehicle's FM tuner, so you don't have to make a direct connection to enjoy the full array of channels. Simply select an empty FM frequency on your radio and tune the SV1 to the same frequency (the transmitter supports up to 100 frequencies). The transmitter also works with other FM tuners, such as the one on your home stereo, but is easily paired with the car thanks to the vehicle kit. Additional features include an adjustable audio level that matches other sources in the vehicle; a parental control function that restricts off-color material to children; adjustable brightness and contrast controls; a 3.5 mm mini-jack line output; and a 2.5 mm sub-mini jack FM output for use with an optional wired FM switch-box accessory. The SV1, which measures 2.75 by 0.94 by 4.5 inches (W x H x D), is backed by a one-year warranty. What's in the Box SV1 satellite receiver, wireless remote control, lithium battery, magnetic antenna with 21- foot cord, visor/dash mount, suction cup mount, 12-volt power adapter, hook-and-loop tape straps, Sirius channel guide, user's manual.
Driver-focused design with four simple mounting options (sun visor, windshield, dash/instrument panel and hook and loop fastener mount) 1-line, 12-character display with multiple display modes and display flip feature Built-in wireless FM transmitter with 100-frequency selection and FM preset button 30 channel presets with preset scan
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Hot Shots Golf: World Invitational
Sale Price: $30.95
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PS VITA Hot Shots Golf: World Invitational
Hot Shots Golf: World Invitational is a handheld Arcade style golf simulation game released as a launch title for PlayStation Vita. Utilizing the innovative blend of touch-based, motion-sensing and camera-oriented controls of the new handheld, the game represents a completely new way to play Hot Shots Golf. Features include: touch and pinch functionality allowing in-game golfers to be moved at will, multiple possible camera angles, golfer upgrades and multiplayer support wirelessly between devices and through PlayStation Network. A Completely New Way to Play Hot Shots Golf The over-the-top Hot Shots Golf franchise is back with a bag full of PlayStation Vita features that will have players hitting the links like never before. These features begin as soon as an in-game golfer is selected, dressed for the part and is lined up to tee off. The quirky and character-filled Hot Shots Golf franchise comes to PlayStation Vita. View larger Use tap functionality to look down the fairway to get a better look at the pathway to the green, and when ready, place the golfer in the best position and at the best angle to take a shot using PS Vita pinch and front touch pad functionality. Once off the tee players can simultaneously maneuver their golfer and line up shots with a combination of the front sticks and the rear touch pad. Need to check your form with a different view of the shot? Players can easily change the camera angles of their golfer with an augmented reality feature. And mastering the PS Vita's motion sensing capabilities will allow for the addition of extra power on shots with a flick of the device. Points for success in a round can be used for in-game purchases, including new available golfers, new outfits, and even new clubs. Multiplayer support allows up to eight players locally, while literally dozens of players can compete on the same hole in play through PlayStation Network. Key Game Features Over-the-top Hot Shots Golf Comes to PlayStation Vita - Enjoy the over-the-top characters, costumes and comedic golf action on your PlayStation Vita Nonstop Challenges - Stay connected with your friends' latest scores to stay on top of the leaderboard Innovative 'Touch Panel' Controls - Access all the info for the next shot with this new touch sensitive interface 360 Perspective - Look down the fairway and golf course in real time to set up the perfect shot Powerful Motion-Sensing Abilities - Master the PS Vita's motion-sensing abilities to add extra power onto shots Multiplayer Support - Enjoy support for up to eight player wirelessly, or join a game on PlayStation Network where dozens of players can compete on individual holes Additional Screenshots Move players with touch pads. View larger Different possible camera angles. View larger Add extra power to shots. View larger Online glory via multiplayer. View larger
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CF-105 Arrow for Flight Simulator X/2004
Sale Price: $53.98
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This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.
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More Info On Arrows Dozen:

Presentation Skills - The 7 Rules of Visual Design
The following comprise the rules of presentation visual design that, if heeded, will almost always assure that your audiences will be able to follow your ideas every step of the way. Of course, you must keep in mind that visual design is only one-third of the package required for a successful presentation, the other two being content and delivery.
Like a fine dining experience that requires equal parts food, service and atmosphere to really work, the visual design part of the presentation process is every bit as necessary as the others to achieve the desired result - in this case, true knowledge transfer.
So without further ado:
7. Maintain paragraph integrity.
First, all 1st Level Paragraph text must be the same size in every slide. Likewise, all 2nd Level Paragraph text must be smaller and of a different color. Lastly, don't go beyond the 3rd Level, and this text should not be smaller than 20 points.
If all information of the same importance is of the same size throughout your presentation, your audience won't be raising question marks as to just how important this information is with each click of the slide. Take this concept one step further by ensuring that all material of the same nature is the same color. If, for instance, you use a lot of numbers in your bullet points, make them all one color, different from the text. Once your audience recognizes this pattern, they'll spend less time digging through the text to find their figures.
6. No boring fonts.
Rarely is there a need to use more than two different fonts in any presentation. However, there is a HUGE need to use any two fonts other than the PowerPoint defaults Times New Roman and Arial!
The problem is that because everybody else uses these two fonts 99% of the time, if yours is the fifth presentation your audience is seeing that day, pretty soon all the text starts to look the same, and you lose much of your meaning and impact. We often hear from clients who have to sit through presentations themselves that after a while, they can't remember which vendor said what - it all becomes a big blur. Make sure you're not part of the blur.
5. Use proper builds.
Without a sense of good design, which in most cases means simply showing restraint, animations can quickly overwhelm an otherwise well laid-out presentation. The trick then is to introduce concepts one at a time in a way that doesn't draw more attention than the concepts themselves.
Builds are essential elements in turning slides that would otherwise have TMI into ones that audiences can follow; but like other elements of good design, a proper build should never announce itself. Rather, a well animated presentation should simply appear to "happen", without a clue as to why it seems so easy to follow.
4. Be colorful - Light on dark.
Watch much black-and-white television these days? Although black-and-white works as an art form in many ways, humans tend to like color. Even old-guard newspapers like the New York Times and the Wall Street Journal finally concluded that to avoid losing readers to more modern media, they had to go to color.
While humans can discern a dozen or so shades of gray, they can see millions of different colors. We've evolved to use our sense of color to survive - help your audiences survive your presentation by not blinding them with black on white.
3. Less is More.
This rule is central to good presentation design, but absolutely essential for graphs or charts. We often see pie charts come across our review desk with over a dozen slices, many so small they need to be annotated with lines and arrows far from the graph itself.
Do you really think anyone will remember all 25 competing products in your market and their percentage share? Might be good information for a handout, but in a presentation few people can absorb more than six elements in any graph. You make your point much more effectively when you limit your displayed data to the stuff the audience is likely to remember. Less information becomes more retention of the stuff you really want them to go home with.
2. One concept per visual.
Here's another really common problem we see in the majority of business presentations, and the solution flows from rule number 3.
When more than one concept appear at the same time, your audience not only tries to figure out the concepts, they also try to determine which one deserves most of their attention, how the two or more are related, whether one is the "right" one or the "good" one, and so on and so forth - all having nothing to do with your actual message itself. This extra time and effort acts as a drag on presentation flow, and explains why a 45-slide presentation, properly broken down into one concept per, takes less time to present than the same information packed into 15.
1. Favor Right-Brain information.
We humans have evolved with two different ways to deal with stimuli from the outside world so that we can react to it in the way most likely to keep us alive.
Our right brain reacts to input such as colors, graphics, shapes and patterns instantly, without stopping to process the information first. Our left brain kicks in when presented with speech, text or numbers; however with this kind of information we first pause to analyze it before storing or reacting to it. We have filters on the left side on the brain, and not everything gets through.
If you want your ideas to strike fast and be readily absorbed, then every time you can, figure out how to turn your left-brain type data into shapely and colorful right-brain images.
About the Author
J. Douglas Jefferys is a principal at http://PublicSpeakingSkills.com, a national consulting firm specializing in training businesses of all sizes to communicate for maximum efficiency.
On-site classes, public seminars, and high-impact videos
Thinking of switching from aluminums to carbons this year. What do you think the cost may run?
I assume I'll have to get a whisker biscuit or at least a drop-away rest, arrows (at least a dozen) and maybe another release, but I wanted to know if you need to move your knocks on the string at all when you switch. I have been using EA 2117's in the past.
The cost of the carbons (I'll include Gold Tip and the aluminum carbon composit arrows in this and call them all carbon) up front is usually more expensive. But over the long run, they are cheaper. Here's why. From my experience, aliminum arrows can not take the abuse that a carbon arrow can take. Aluminum arrows will bend or get nicks in them easier than carbon. I use to buy a couple dozen arrows a year when I was shooting aluminum. But I have oly bought 3 dozen arrows in the last 5 years. That is when I switched to carbon.
Now for changing the nock point. You will need to change it, by lowering the nock point, slightly so you get the correct flight from your arrow. Your 2117's will most likely be wider than the carbon arrow you might buy. Take you bow and arrows to a shop and have them set it. Then tune the bow with the carbon arrows.
For a rest, I like the WB and drop away rests. I really can not decide which type I like best. They both work well and do what they are suppose to do.
Deer hunt bags record
SMITHFIELD - In recent months, police bullets and arrows have taken down 31 of the town's four-legged scofflaws, wanted for crimes including trespassing, blocking traffic and destroying gardens.
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