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Runescape give great advantage to their users of playing by having more than two hundred thousand players online at the same time and be able to interact with them. Runescape has mini games based on combat like "Castle wars", where you can team fight others and conquer the other team castle; "Wilderness" where you can kill other player, alone or in clans, and take their loots. Also single mini games, where you can defeat bosses and get rewards. Runescape is based on skill leveling; there are so many variety of skills. The combat skills are: Attack, defense, strength, hit points, prayer, magic and range; the non-combat skills are: hunting, constructing, farming, slayer, rune crafting, woodcutting, fletching, fire making, crafting, cooking, thieving, fishing, herblore, agility, mining and smiting. You will never get bored of Runescape!
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Runescape has become a very popular MMORPG now days, different from other online game, his simple game play has attracted many online gamers. Playing with more than two hundred thousand player with a medieval theme that makes Runescape's mini games like castles war, really enjoyable. After you try Runescape you may end up addicted because you will never get bored because of the weekly updates.
Mayur Parsot, student of Oxford International School in Panama.
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ideas on how I can test the affects on different fletching lengths and how far the arrow flies?
so for science class in school I need to do an independent project, and since i love archery, i've decided to test how the length of an arrows fletching affects how far it flies. any ideas on how i can do this project in an interesting way?
no matter what, i'm going to test the theory myself by acctually shooting the arrows, im just looking for interesting way to display the data with pix and tables
First, you will have to use the same arrow (or at least make triple-sure all arrows used are of the exact same weight, length, diameter, spine weight [flexibility] etc), so that the results will not be skewed by variables well within your control. You will also have to make sure that you release each arrow exactly the same way, at exactly the same angle, and at exactly the same draw-length.
I strongly suggest that you build something to hold the bow, and use a mechanical release aid on the string. I once made something like this with a 3/4-inch dowel, a bench vise and a couple of 2X4's (and some nails and bolts/nuts). The main thing is to be sure the bow does not move from shot to shot.
For the arrow (it can be done with just one arrow), use fletching tape so the fletching can be easily removed and switched out. Use the same fletching jig, so that the arrow is fletched the same way each time. That way, the only thing that varies will be the fletching, and its properties (length, weight, etc).
Record everything on video, as well as on paper, so people can see exactly what you have done (but edit so they don't have to sit through the re-fletching and setting up of the bow etc, each time...). It may help to place a marker at each distance, off to the side of the arrow's flight path, to show the actual difference made by each fletch length/size/shape.
A throw of the Dice
Area naturalist Kathy Dice conducts class on making ancient toolto give darts some extra distance
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