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Signs of Service: Master "sign Language" to Communicate With your Customers
I was visiting a client for the first time, the Union Sanitary District, 40 miles from my office in the San Francisco Bay Area, in an industrial part of Union City, bounded by swampland and factories. But I was far from lost.
- As I exited the freeway onto a major thoroughfare, a giant sign announced we were headed the right direction to this site.
- Another sign signaled a turn onto a side street.
- A third sign, a half-mile later, signaled I was to continue straight on the road I was traveling
- Finally the last sign signaled I'd reached my destination.
Signage As Service
We know time is money. Now we realize signage is service too. Signs speak a language of their own. They tell us where we are, where to go and how to get there. They can comfort or confuse us, lead us or lose us. Yet signs do more than that.
Signs tell us what to buy, what options exist, what is on sale, where to pay and more. Signs are found on billboards, freeways, buildings, websites and many other places. Good signage scores points! Bad signage consigns you to irrelevance. Give your customers confidence through solid signage!
Walk The Line
Hospitals often use colored lines painted on the floor to lead patients and visitors from the information booth to various destinations: Radiology, Lab, Pharmacy, etc. They also use signs with arrows on the wall to direct people to various points.
Help Customers Avoid Becoming "Lost In Place"
Parking structures at movie theatres, airports and malls are evaluated for efficiency by their signage. Their challenge: to help you remember where you parked your car. They do it through use of colors, symbols, mnemonics and other techniques to help you navigate from and back to your car.
Where in the Recoleta is Eva Perón?
Ever gotten lost in a cemetery? Consider La Recoleta, a graveyard that is a city unto itself in Buenos Aries. Without a map, guide or key, how would one ever find relatives and loved ones, including Eva Duarte Perón? There's a sign at the entrance, but then you're on your own.
Answer the following questions for yourself:
- What does your signage say about your business?
- What messages do your signs convey to your customers?
- How easily can they find themselves, your products, services and staff?
- What signs are missing? Are there signs that could elucidate processes, instructions, locations, routes or other pertinent information?
- Is your brand or logo reinforced by your signage?
Give your customers confidence to find what they're looking for, without effort, exertion and frustration. Don't make them think!
On the subject of signage, enjoy these funny English translations of Chinese signs. http://ExpressionsOfExcellence.com/signs.pdf.
About the Author
San Francisco Bay Area-based Professional speaker Craig Harrison's Expressions of Excellence!™ provides sales and service solutions through speaking. For information on keynotes, training, coaching, curriculum for licensing and more, call (888) 450-0664, visit http://www.ExpressionsOfExcellence.com or E-mail excellence@craigspeaks.com for inquiries.
Are there any Warcraft III maps where you can move using the arrow keys and attack by pressing a button?
Yeah hi. I'm looking for a custom Warcraft III map where you can simply press a key to move up, press a key to move down, press a key to move left, and press a key to move right. And press a key to attack. That would be cool.
OR...
You could tell me how I would go about doing that using triggers.
Thanks.
Yes, there are quite a lot of such maps.
You can do this through triggering in JASS. The function to register a keypress event is:
call TriggerRegisterPlayerEvent(whichTrigger, whichPlayer, whichEvent)
And the whichEvent can be one of: EVENT_PLAYER_ARROW_LEFT_DOWN, EVENT_PLAYER_ARROW_RIGHT_DOWN, EVENT_PLAYER_ARROW_DOWN_DOWN, EVENT_PLAYER_ARROW_UP_DOWN, EVENT_PLAYER_ARROW_LEFT_UP, EVENT_PLAYER_ARROW_RIGHT_UP, EVENT_PLAYER_ARROW_DOWN_UP, and EVENT_PLAYER_ARROW_UP_UP.
There is also an event for detecting ESC: EVENT_PLAYER_END_CINEMATIC. You can use that for attacking.
Example usage:
call TriggerRegisterPlayerEvent(gg_trg_GoUp, Player(0), EVENT_PLAYER_ARROW_UP_DOWN)
will register an event for the GoUp trigger that fires every time red presses the up arrow key.
I'm sure some decent tutorials already exist on the topic. You can most likely find systems, written for beginners and lazy programmers to make their life easier.
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