Phoenix Crossbow

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Phoenix Crossbow

When shopping for a shooting bench, you want to make sure that you get a bench that offers comfort, convenience, and craftsmanship for an accurate shot. The odds are good that you will be shooting for several hours at a time, and you'll want to be sure that you are comfortable while doing so.

Look for a bench that offers a well padded seat and table top. These are both obvious suggestions, but some shooters forget to realize that their elbows will be rested on the bench the entire time they are shooting. This is not only important for comfort, but also to make sure that you maintain an accurate shot.

Look for a shooting bench that offers a large table top area. This is also important so you can keep your ammunition and supplies within an arms reach. Keep in mind that more space on the top is convenient to rest your sun glasses, cold drinks, and other personal belongings that you choose to take shooting with you.

Craftsmanship of the shooting bench is probably the most important factor when choosing a bench. You do not want to purchase anything that is flimsy, or made of cheap materials. Ideally, you would want to select a bench that offers strong, sturdy, and weather-resistant materials, while still maintaining a respectable carrying weight. If the bench is collapsible, make sure that the hinges and moving parts are of great quality as well. These are all very important factors, because you want the bench to last for many years.

While researching shooting benches for the purpose of this article, I came across only one such bench that met all of the above criteria. The company boasts that its shooting bench is the bench that shooters dream about. It is compact, lightweight, portable, sets up in seconds without tools, and equipped with a comfortable 3-1/2"-thick padded seat. The bench is built of strong steel tubing with a weather-resistant, powder-coated finish. Neoprene/Lycra® padding covers the large shooting surface with non-marring protection for your equipment and comfort for your elbows. Also included with the bench is a height adjustable, locking Y-shaped gun rest that can be positioned for right and left-handed shooters. When you're done, the bench folds flat in seconds for carrying and storage.

This sounds like a champion of a shooting bench! It offers extreme comfort, added convenience from its large table top and the fact that it folds up nicely for carrying and storage, and excellent craftsmanship. This bench is a very wise choice from the beginner, to the experienced shooter.

For more information on The Buck Bench Shooting Bench shooting bench and Southwest Tactical, please visit their website at http://www.swtactical.com.

Golden age of video arcade games

Overview

During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it was still fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite having been vastly outdated by modern computing technology.

Business

The Golden Age was a time of great technical and design creativity in arcade games. Games were designed in a wide variety of genres while developers had to work within strict limits of available processor power and memory. The era also saw the rapid spread of video arcades across North America, Europe and Japan.

At this time, video arcade games started to appear in supermarkets, restaurants, liquor stores, gas stations and many other retail establishments looking for extra income. Popular games occasionally caused a crush of teenagers, eager to try the latest entertainment entry.[citation needed]

The two most successful arcade game companies of this era Namco (the Japanese company that created Pac-Man, Pole Position, and DigDug) and Atari (the company that introduced video games into arcades). These two companies wrestled for the number one and two slots in American arcades for several years. Other companies such as Sega (who later entered the home console market against 1980's rival, Nintendo), Nintendo (whose mascot, Mario, was introduced in 1981's Donkey Kong), Bally Midway Manufacturing Company (which was later purchased by Williams), Capcom, Cinematronics, Konami, Taito, Williams, and SNK.

Technology

Arcades catering to video games began to gain momentum in the late 1970s with games such as Gee Bee (1978) and Galaxian (1979) and became widespread in 1980 with Pac-Man, King and Balloon, Tank Battalion, and others. The central processing unit in these games allowed for more complexity than earlier discrete circuitry games such as Atari's Pong (1972).

The Golden Age saw developers experimenting with new hardware, such as creating games with non-video technology such as vector displays, which produced crisp lines as opposed to raster displays. A few of these games became great hits, such as 1980's Battlezone and Tempest and 1983's Star Wars, all from Atari, but vector technology fell out of favor with arcade game companies due to the high cost of repairing vector displays (Vectrex, a home video game system with a built-in vector display, was released in 1982).

Developers also experimented with laserdisc players for delivering movie-quality animation. The first game to exploit this technology, 1983's Dragon's Lair from Cinematronics, was three years in the making. It was a sensation when it was released (and, in fact, the laserdisc players in many machines broke due to overuse), but the genre dwindled in popularity because the games were fairly linear and depended less on reflexes than on memorizing sequences of moves.

New controls cropped up in a few games, though, arguably, joysticks and buttons remained the favorites for most manufacturers. Atari introduced the trackball with 1978's Football. Night Driver included a life-like steering wheel, Paperboy used a bicycle handlebar and Hogan's Alley introduced tethered light guns to the arcade market. Other specialty controls, such as pedals in racing games and a crossbow-shaped light gun in Crossbow, also debuted in this era.

Gameplay

Galaga, a successful game of the Golden Age, borrows its theme from Galaxian and adds twists of its own.

With the enormous success of the early games, dozens of developers jumped into the development and manufacturing of video arcade games. Some simply copied the "invading alien hordes" idea of Space Invaders and turned out successful imitators like Galaxian, Galaga, and Gaplus, while others tried new concepts and defined new genres. Rapidly evolving hardware allowed new kinds of games which surpassed the shoot-em-up gameplay of the earliest games.

Games such as Donkey Kong and Qix introduced new types of games where skill and timing are more important than shooting as fast as possible. Other examples of innovative games are Atari Games' Paperboy where the goal is to successfully deliver newspapers to customers, and Namco's Phozon where the object is to duplicate a shape shown in the middle of the screen. The theme of Exidy's Venture is dungeon exploration and treasure-gathering. One innovative game, Q*Bert, played upon the user's sense of depth perception to deliver a novel experience.

Some games of this era were so popular that they entered the popular culture. The release of Pac-Man in 1980 caused such a sensation that it initiated what is now referred to as "Pac-Mania" (which later became the title of the last coin-operated game in the series, released in 1987). Released by Namco, the game featured a yellow, circle-shaped creature trying to eat dots through a maze while avoiding pursuing enemies. Though no-one could agree what the "hero" or enemies represented (sometimes they were referred to as ghosts, goblins or monsters), the game was extremely popular; there are anecdotes to the effect that some game owners had to empty the game's coin bucket every hour in order to prevent the game's coin mechanism from jamming from having too many coins in the receptacle. The game spawned an animated television series, numerous clones, Pac-Man-branded foods, and a hit pop song, Pac-Man Fever. Though many popular games quickly entered the lexicon of popular culture, most have since left, and Pac-Man is unusual in remaining a recognized term in pop culture, along with Donkey Kong, Mario Bros., and Frogger.

The enormous popularity of video arcade games also led to the very first video game strategy guides; these guides (rare to find today) discussed in detail the patterns and strategies of each game, including variations, to a degree that few guides seen since can match. "Turning the machine over" by making the score counter overflow and reset to zero was often the final challenge of a game for those who mastered it, and the last obstacle to getting the highest score.

Most popular games

Donkey Kong

The games below were some of the most popular and influential games of the era.

1978

Space Invaders

1979

Asteroids

Galaxian

Lunar Lander

1980

Battlezone

Berzerk

Centipede

Defender

Missile Command

Pac-Man

Phoenix

Rally-X

Star Castle

Tempest

Wizard of Wor

1981

Donkey Kong

Frogger

Scramble

Galaga

Ms. Pac-Man

Qix

1982

Burgertime

Dig Dug

Donkey Kong Junior

Joust

Moon Patrol

Pole Position

Q*bert

Robotron 2084

Time Pilot

Tron

Xevious

Zaxxon

1983

Dragon's Lair

Elevator Action

Gyruss

Mappy

Mario Bros.

Spy Hunter

Star Wars

Tapper

1984

1942

Paperboy

Punch-Out!!

The end of the era

The Golden Age cooled as copies of popular games began to saturate the arcades. Arcades remained commonplace through the early 1990s and there were still new genres being explored, but most new games were shooters, maze games, and other variations on old familiar themes.

New generations of home computers and home video game consoles also sapped interest from arcades. Earlier consoles, such as the Atari 2600 and Mattel's Intellivision, were general-purpose and were meant to play a variety of games, and often could not measure up to video arcade game hardware, which was built for the singular purpose of providing a single game well. In fact, the glut of poor-quality home video game systems contributed in no small way to the video game crash of 1983.

But the debut of the Nintendo Entertainment System (1985) began to level the playing field by providing a reasonably good video arcade experience at home. In the early to mid 1990s, the Super Nintendo Entertainment System and the Mega Drive (Genesis in North America) greatly improved home play and some of the technology was even integrated into a few video arcade machines. By the time of the PlayStation (1995) and the Nintendo 64 (1996), both of which boasted true 3D graphics, many video game arcades across the country had gone out of business.[citation needed]

The video arcade game industry still exists today, but in a greatly reduced form. Video arcade game hardware is often based on home game consoles to facilitate porting a video arcade game to a home system; there are video arcade versions of Dreamcast (NAOMI, Atomiswave), PlayStation 2 (System 246), Nintendo GameCube (Triforce), and Microsoft Xbox (Chihiro) home consoles. Some arcades have survived by expanding into ticket-based prize redemption and more physical games with no home console equivalent, such as skee ball and whack-a-mole. Some genres, such as dancing and rhythm games (such as Dance Dance Revolution, part of the Bemani series) continue to be popular in arcades.

The relative simplicity yet solid gameplay of many of these early games has inspired a new generation of fans who can play them on mobile phones or with emulators such as MAME. Some classic arcade games are reappearing in commercial settings, such as Namco's Ms. Pac-Man 20 Year Reunion / Galaga Class of 1981 two-in-one game, or integrated directly into controller hardware (joysticks) with replaceable flash drives storing game ROMs.

Legacy

The Golden Age of Video Arcade Games spawned numerous cultural icons and even gave some companies their identity. Elements from games such as Space Invaders, Pac-Man, Donkey Kong, Frogger, and Centipede are still recognized in today's popular culture.

The success of these early video games has led many hobbyists who were teenagers during the Golden Age to collect some of these classic games. Since few have any commercial value any longer, they can be acquired for US$200 to US$750 (though fully restored games can cost much more).

Some fans of these games have companies devoted to restoring the classic games, and others, such as Arcade Renovations, which produces reproduction art for classic arcade games, focus solely on one facet of the restoration activity. Many of these restorers have set up websites full of tips and advice on restoring games to mint condition. There are also several newsgroups devoted to discussion around these games, and a few conventions, such as California Extreme, dedicated to classic arcade gaming.

See also

Arcade cabinet

List of video arcade games

List of video game consoles

References

^ Day, Walter (1998-02-08). "Chapter 01 - The Golden Age of Video Game Arcades". The Golden Age of Video Game Arcades. Twin Galaxies. http://www.twingalaxies.com/index.aspx?c=17&id=620. Retrieved 2007-08-21. 

^ Kent, Steven L. (2001). The Ultimate History of Video Games: From Pong to Pokmon. Three Rivers Press. ISBN 0761536434. 

^ Day, Walter (1998-02-08). "Chapter 13 - The Golden Age Ends". The Golden Age of Video Game Arcades. Twin Galaxies. http://www.twingalaxies.com/index.aspx?c=17&id=1327. Retrieved 2007-08-21. 

^ Top 100 Videogames list from Killer List of Videogames

^ "Ms. Pac-Man/Galaga  Class Of 1981". KLOV. http://www.klov.com/game_detail.php?game_id=8784. Retrieved 2006-09-10. 

^ "California Extreme". California Extreme. http://www.caextreme.org. Retrieved 2006-11-24. 

The Official Price Guide to Classic Video Games by David Ellis (2004), ISBN 0-375-72038-3

External links

Listen to this article (info/dl)

This audio file was created from a revision dated 2005-09-19, and does not reflect subsequent edits to the article. (Audio help)

More spoken articles

The KLOV Top Video Games Lists by Greg McLemore and friends

The History of Video Games - Pictures & Videos

Reference to the term 'Golden Age'

The Dot Eaters, Videogame History 101

Categories: History of video games | Arcade gamesHidden categories: All articles with unsourced statements | Articles with unsourced statements from September 2007 | Articles with unsourced statements from November 2008 | Spoken articles
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