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Fox Run Round Hamburger Press
Sale Price: $4.49
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This gadget allows you to produce nice, round burgers of even thickness in next to no time. Assembly line techniques with the burgers will allow you extra time for whipping up a humdinger of a barbeque sauce.
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2.5 Cups Cool Grip Measuring Cup
Sale Price: $3.49
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00031 Features: -Measuring cup. -Capacity: 2.5 cups. -Easy grip prevents slipping and spilling. -Handle stays cool, even after microwaving. -Microwave reheatable. -Bold, clear measurements in both ounces and milliliters. -Dishwasher safe.
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KitchenArt Easy Measure
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KitchenArt Easy Measure in black adjusts to 1/4-teaspoon, 1/8-teaspoon or a pinch. Simply adjust top to dispense from bottom. For sugar, salt, pepper, etc. Holds 4-1/2-ounce
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Tournament Poker: No Limit Texas Hold'em
Sale Price: $1.00
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Tournament Poker: No Limit Texas Hold'Em lets you practice your tournament skills and experience what the pros do. Whether you play at a friendly local poker night, a card room in Vegas or the World Series of Poker, this is the game you need!
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Mini North Arrow and Scale Set
Sale Price: $22.95
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This centimeter photographic scale set with Mini North Arrow is designed for several different up-close photo situations within the field of archaeology. Includes a 10 cm scale, a 5 cm scale, a 3 cm scale, and a mini North Arrow that is 10 cm long with a 5 cm scale at its base. Complete with a nylon stuff bag.
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Archaeological North Arrow
Sale Price: $21.95
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Use this north arrow in photographs to show both orientation as well as metric scale (10 cm, 10 one cm and 1 five cm) in unit excavations. Made of 2" x 1/8" fiberglass, with hypotenuse and metric/standard conversions silk-screened on opposite side. Length: 10".
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![The Lonely Passion of Judith Hearne (UK) [ NON-USA FORMAT, PAL, Reg.2 Import - United Kingdom ]](http://ecx.images-amazon.com/images/I/51wRkb9mF8L._SL75_.jpg) |
The Lonely Passion of Judith Hearne (UK) [ NON-USA FORMAT, PAL, Reg.2 Import - United Kingdom ]
Sale Price: $28.58
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United Kingdom released, PAL/Region 2 DVD: it WILL NOT play on standard US DVD player. You need multi-region PAL/NTSC DVD player to view it in USA/Canada: LANGUAGES: English ( Dolby Digital 5.1 ), English ( Dolby Digital Stereo ), WIDESCREEN (1.78:1), SPECIAL FEATURES: Anamorphic Widescreen, Interactive Menu, Scene Access, SYNOPSIS: Dublin. Judith moves into a new boarding house, and takes a liking to her landlady's brother, James who has recently returned from New York. He wants her to invest in a business project, but lonely Judith misinterprets his attentions as romantic, leading her towards heartbreak. SCREENED/AWARDED AT: BAFTA Awards, ...The Lonely Passion of Judith Hearne (UK)
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Digiweigh Digital Jewelry Pocket Counting Scale, 600g X 0.1g
Sale Price: $10.99
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The scale has a Stable Reading Indication. During weighing, HOLD will be shown on the display once a stable reading has been reached. This scale has a capacity of 600g with precision 0.1g accuracy, switch between ounce(oz), tael(tl), and carat(ct). It works perfect for your jewelry or other weighing. The platform gives the scale a very stylish look to fit any decor and easy to portable. This latest model is made of high quality materials and integrated design to ensure accuracy and reliable results as well as long lasting life time. Requires 2 X AAA batteries (included).
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Medline Digital Baby Scale - 44 lbs Capacity Scale - Model MPH07SB4
Sale Price: $450.00
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With their dual function, these baby scales are a small sensation: at the touch of a button, the tray can be detached quickly and easily from the base leaving you with a robust floor scale for children weighing up to 44 lbs (MPH07SB4) or 110 lbs (MPH07SB5). As the two elements are securely connected with one another, it is absolutely safe to lift and transport the scale. The soft, round shape of the tray gives the baby that so very important feeling of safety and security. With the breast-milk-intake function it is easy to determine the exact amount of milk the baby has taken when being breast-fed.Features:MPH07SB4 Capacity: 44 lbs / 20 kg. Graduation: 0.5 oz. 1 oz. / 20 kg. Functions: TARE, HOLD, and BMIF. kg/lbs Switch-Over.MPH07SB5 Capacity: 110 lbs / 50 kg. Graduation: 1 oz. 2.5 oz. / 50 kg. Functions: TARE, HOLD, and BMIF. kg/lbs Switch-Over.
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Fuel
Sale Price: $1.68
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In FUEL players race across and explore the world’s largest racing environment – over 5,000 square miles of spectacular wilderness. Set to revolutionize multi-terrain, multi-vehicle racing, FUEL is a fiercely competitive, open-world game without boundaries. On and off-road, two and four-wheeled vehicles race a massively diverse environment, from scaling the highest snowcapped mountain to racing the deepest arid canyon. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Expansive open-world environments. View larger. Dramatic weather effects View larger. In-game mixing of vehicle classes. View larger. Extreme off-road action. View larger. Smoking road racing. View larger. Story In an alternate present, vast stretches of America have become no-go areas as the devastating effects of global warming ravage the continent. Floods, storms, brush fires, tornadoes and hurricanes have driven people from towns and cities into safe zones as extreme weather wreaks havoc, creating thousands of square miles of dangerous uninhabitable areas. People turn to renewable energy in the face of the destruction caused by this catastrophe. But these danger zones have also become a playground for a new breed of racer. With a stockpile of fuel to be burned, adrenaline junkies head into the wilderness to compete against each other in spectacular races against themselves and the elements. Vehicles FUEL features 70 different unlockable vehicles designed to support pick up and play arcade style fun. Each of these feature aggressive styling, unique performance and surface specific handling and can compete with each other no matter how or where they are united. The six different vehicle classes include: Bikes Bikes are fast, quick and easy to handle, but what they have in speed they lack in durability, so ride around trees, not into them. ATVs ATV's four wheels offer more stability than bikes and their size allows them to be able to sneak in very narrow spaces. Muscle Cars Muscle cars have enough speed and strength to face extreme conditions, making them a good choice for any kind of racer. SUVs Powerful, stout and durable, SUVs make up for their lack of speed with all the hit that they can take before breaking down. Buggies The smallest of cars and the easiest to handle, buggies are definitely fast, but durability can be an issue with them. Trucks The largest and strongest vehicles, trucks will not daze you with speed, but they'll knock you out for sure with power. Race Types and Challenges FUEL features a wealth of race types and challenges. Races include A2B Time Trials, Checkpoint Races, Circuit Races and Raid Races; while some of the additional challenges include 'Long Raids'--races that can last for hours--and 'Knock Out' events, which are checkpoint races where the last racer to cross the line is eliminated. Never Get Lost With GPs Each vehicle in the game comes equipped with a unique GPs system. Showing up on the game screen's heads-up display (HUD), arrows display a route that will take advantage of the distinctive capabilities of that vehicle, always indicating that fastest, most appropriate route. Race well and players are alerted to an extra route--one that is riskier, more hazardous--but potentially quicker. Of course, you can always choose to switch the GPs off and forge your own way through the wilderness. Key Features Open-world racing - The largest open-world racing arena ever, with 14,000 square km of streaming game world and 100,000 miles of trails. Vehicles Galore - Drive over 70 unique vehicles in six different classes including: bikes, ATVs, muscle cars, SUVs, buggies and trucks. Weather Effects - Experience how extreme weather conditions affect the race from rain to snow to sandstorms and destructive tornadoes. Race Types - Compete in multiple categories of race types including: time trials, checkpoint races, circuit races and raid races. Multiplayer Support - FUEL features 2-16 player online support via Games for Windows LIVE. Online Racing - Compete against friends online in all 70 career races as well as online free rides. GPs Technology - Each vehicle in FUEL features onboard GPs functionality ensuring you will never be lost. Online Support FUEL is a seamlessly integrated offline and online gameworld featuring hundreds of challenges across countless locations. Players can compete against friends in all of the game's 70 career races, as well as online free rides via Games for Windows LIVE. In addition, to these pre-designed events players can use the powerful route editor to create their own challenges set anywhere in Fuel's world and share them online.
Extreme Racing... Epic Scale... Fearsome Weather...Product InformationGet fuelled up and prepare to race and explore the world’s largest ever racing environment – over 5000 square miles of spectacular wilderness. Set to revolutionize multi-terrain multi-vehicle racing FUEL is a fiercely petitive game without boundaries. On and off-road two and four-wheeled vehicles race a massively diverse environment from scaling the highest snow-capped mountain to racing the deepest arid canyon. In a fictional present vast swathes of the United States have been ravaged by the extreme effects of accelerated global warming – tornados brush fires hurricanes and tsunamis have driven people from their homes leaving huge areas of America abandoned. Now these dangerous areas have created the perfect playground for a new breed of adrenaline junkies who set out to conquer each other and Mother Nature in closely fought races. There are over 70 different vehicles with which to take on any challenge that FUEL’s stunning environment throws at you. On-road and off-road bikes cars quads trucks buggies and dragsters take dangerous short-cuts perform death-defying jumps and tear through spectacular cross-over points.FUEL’s landscape is powered by cutting-edge technology and using satellite data features some of the most exciting and inspiring areas of America – including the Grand Canyon Yosemite National Park Mount Rainier and much more. In FUEL if you can see it you can drive to it taking any route – on or off-road – that you want. With a draw distance of 40KM 100000 miles of roads tracks and trails and hundreds of race events FUEL’s epic world demands to be explored.Bringing this vast open ended landscape to life is a dramatic and dynamic weather system that includes tornados sandstorms blizzards lightening and thunderstorms which all affect the environment and race strategy plus a full day night cycle. Complete with t
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National Geographic TOPO! Texas Map CD-ROM (Windows)
Sale Price: $49.95
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With the TOPO! map of Texas, National Geographic has taken the interactive topographic map experience to a new level. By combining its own standard-setting maps with the high-quality scanned versions of the actual paper USGS topographical maps, the National Geographic TOPO! State Series offers five levels of map detail that is unprecedented in its accuracy. Professional and weekend hikers alike will be amazed at how indispensable TOPO! will quickly become in the back country. Simply load TOPO! onto your PC, and you'll immediately begin to see the benefits of this award-winning software. With TOPO! you can customize any of the hundreds of state maps available with your proposed routes, notes and even photos. You can also create and view elevation profiles that will help you visualize your planned trek. By connecting to any standard color or black-and-white desktop printer, TOPO! allows you to select the exact area that you want to print, even if it is larger than the screen or covers multiple quad maps. TOPO! makes it a breeze to add map border information to printouts, including UTM or latitude/longitude grids, scale bars, north arrows, and magnetic declination. With Adventure Paper (sold separately) you can print out waterproof trail maps -- along with all your marks and annotations -- that will survive any rainstorm the wilderness can throw at you. TOPO! is also GPS ready, with no extensions or upgrades required. Transferring waypoints and routes between your GPS and TOPO! couldn't be easier. And with Pocket TOPO! (sold separately), you can take full advantage of your PDA the next time the wilderness calls. Simply download your maps and notes to your device, and off you go. When your trip is complete, you can upload the field notes you took with your PDA back onto your PC, and you'll have created a detailed record of your hike for future reference. No more worries about not being able to read your notes or misplacing your notebooks. Everything you need for your next hike will be saved exactly where it should be--with your map! The many advanced features that make the National Geographic TOPO! mapping software the ultimate topographic map experience for all your back country adventures include: TOPO! USA Place Finder: Use TOPO!'s advanced search functions to find trails, camps, lakes, parks, towns, and much more in a matter of seconds. Export Features: With TOPO! you can export customized maps in a number of different raster file formats (.gif, .jpg, etc.) for use in other applications. Import Features: Import GPS and vector data from a variety of sources, including GPS receivers, spreadsheets, and the web, to overlay on your maps. National Geographic mapXchange: Download custom map overlays and swap files with other TOPO! users on the National Geographic mapXchange Website. Coverage Texas What's in the Box Set of CD-ROMs with topographical maps covering the entire state.
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More Info On Scale Arrow:

Coaching Skills Training - the Arrow Sequence - Plotting the Way Forward
"Pray for potatoes, but pick up a hoe." Anon.
Notwithstanding all the energy we have put into coaching in the first four stages of the ARROW sequence, in some ways we have achieved very little. In truth we have thought, pondered, intellectualized and navel gazed but changed nothing.
This is why the last section of the ARROW sequence - Way Forward - is so vital, because it's where we turn thought into action.
If we've coached well to this point we should begin to see a rise in energy levels of the people we coach as they realize that they are resourceful and can move their own issues forward and become excited at the prospect of doing so.
It's so useful if we, as coaches, mirror this excitement to signal our belief and to encourage a definitive course of action.
Many coaches report that this part of the process is largely automatic and it is often simply a matter of making sure people plan their actions in a sensible and logical way.
In many ways coaching for a Way Forward is akin to the kind of action planning that most people are used to anyway. We need firstly to have the coachee outline exactly what it is they intend to do. Detail is crucial here so challenge any vague responses. I also recommend having them state exactly when a planned action will begin and end. Such a date does not have to be considered irreversible; it can be changed as things move on. But without at least an aspirational completion date there can be no real commitment.
Next we need to get the coachee to fully consider who else nneds to know of their plans and to think through how and when they will tell them. We should also invite them to think about any other resources that may be required and create a plan for getting them.
Throughout the Way Forward stage we should always encourage the coachee to focus on what they WILL do rather than what they COULD do.
Towards the end of this part of the conversation it's wise to check that the course or courses of action decided upon will deliver the aims established at the start of the session. Any assistance that we feel we can provide as a coach should be offered rather than imposed.
I like to end by asking the person being coached to rate their commitment to taking the course of action they have thought out on a scale of 1-10. We might think that because we have gone through the model thoroughly and carefully that the answer here will always be ten but this isn't necessarily so. There are times when a coachee will still appear reluctant to move forward despite a well-constructed coaching session and when this happens there is invariably a blockage somewhere.
It may be because our coachee feels that other parties involved in the issue will not play their part in moving things forward. Sometimes it's because people are absolutely clear about what needs doing and certain it will work, but lack the courage to put the plan into action. As a general rule, if we get an answer to such a question of anything less than seven, then the chances are that the coachee will not take action and our coaching session will have been of limited effect.
We need to discover what the barrier is by asking a further question - "What would make it a 10?" In answering this question the person being coached will come to an awareness of what's preventing full commitment and we will perhaps have uncovered a more deep-rooted coaching issue which can be handled separately. Sometimes by the time we get to Way Forward we find that the person has articulated the same solution two or three times in the session. This is perfectly okay and suggests that such a solution is one to which the person will be most committed. In this way, going through the coaching ARROW is rather like going up a spiral staircase. We will see the same things each time we go round but always from a slightly new perspective and so we build a more complete picture.
About the Author
Matt Somers has been training managers as coaches since 1996. His learning and expereince in this field have resulted in two excellent books, Coaching at Work (2006) and Instant Manager: Coaching (2008). His popular guide "Coaching for an Easier Life" is available FREE at http://www.mattsomers.com
Am I too big to fly for cheerleading??
I'm 5'5" and i weigh 100. On our squad there aren't any guys that base. (it's a pretty small cheer squad) but i can do a scorpion, bow and arrow, scale, heel stretch, stuff like that and full down. I was just wondering if at my tryout for basketball season i should try out to fly but idk if i would be too heavy. thx!!
ya i am in high school lol
I don't think that you would be too tall or too heavy, I'm about the same size maybe a little smaller but I fly on my team. It sounds like you are a good flier, which makes me think you know how to "hold your weight" so I think you should definetely try out as one.
What grade are you in? If you are in high school that is right around how big a lot of fliers on my team are and others that we see, if you are in middle school you might be a little on the taller/heavier side but probably still could id you just got the more experianced or stronger bases/back.
good luck this year!
PRELIMINARY FOURTH QUARTER AND FINANCIAL YEAR 2009 RESULTS
LONDON--(Marketwire - February 26, 2010) -
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